It’s a tough old fight but what really elevates this above the rest is the personality Meta Ridley has as an enemy. It’s a fight that forces you to hone your evasion skills, especially since he becomes faster and more erratic as his health depletes. But after his wings burn off things drastically change. From the opening scenes of Meta Ridley taunting Samus before flying away from wrecked Frigate Orphan, to the shadow he casts whilst you move through the Phendrana Drifts, throughout the whole game you know this fight is coming, and it doesn’t disappoint. The first stage of the fight is simply a matter of being patient and avoiding attacks while he flies around the place, and unleashing hell on him when you get the chance. What makes this boss fight so satisfying is the way it is teased throughout the game. This music could have been a terrible idea, but it worked out amazingly and really makes you feel like a true hero, which is what you want from a final boss. This is backed up by the brilliant drum’n’bass remix of the title tune that frantically blazes in the background. This final form is improved vastly by its presentation, revealing this twisted vaguely humanoid facial appearance underneath the monster. The second, essence form, focuses on switching between visors and finding the right opportunity to stand on the Phazon puddles and fire away. This fight really rewards those who went out of their way to find the Flamethrower, Ice Spreader, and Wavebuster, as well as collecting a lot of missile expansions on their adventure. The first part against its spider-like form is mainly an exercise in switching between your different guns and balancing between getting hits in while shooting any projectiles that come your way. The final boss of the original game is split into two parts. However this doesn’t ruin the battle, and it’s still a more than competent way to close the series. Unfortunately, the final stage of the fight, where the Unit’s head starts flying and spinning around the room, seems a tad silly to me. But the power and variety of attacks at the Unit’s disposal make this a fight where you really have to keep your wits about you. This first stage is standard dodging lasers and pumping as much into the boss as possible. The stages get gradually worse as they go along, starting with the excellent fight with Dark Samus, the best fight with the antagonist in the trilogy, before moving on to the Aurora Unit 313. Whilst it’s not quite as much of an endurance test as the finale to the second game (more on that later), it stills offers a serious challenge across its three stages. The climax of Metroid Prime 3: Corruption, and the trilogy as a whole, is fittingly frenetic. Aurora Unit 313/ Dark Samus ( Metroid Prime 3: Corruption) This boss fight encapsulates the weird, gooey-ness of Dark Aether which makes it such a haunting place to explore. Given how easy it is to completely miss your target, ammo can become a serious issue. In most games, the temptation would be to make the ‘adult’ form a great lumbering beast, and the ‘larval’ more nimble and smaller, Retro went with the opposite approach here. However, in its adult stage, it becomes a lot more difficult, having to swing between different platforms and using your light and dark beams in tandem with your missiles. The lava stage is fairly simple, a matter of keeping track of it in the water whilst taking care of the small enemies it throws at you and managing your dark and light beam accordingly. What I like about this fight is just how…weird it is. The business address is 5312 W Okanogan, Kennewick, WA 99336. The Unified Business Identifier (UBI) is 602390939. Pinpoint Construction is a contractor licensed by State of Washington, Department of Labor and Industries.
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